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Living Books Credits for Little Monster at School (alternate fan-edit)

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Published 22 Jan 2022

This is how the credits sequence for the Living Books game "Little Monster at School" should've been like, especially on its Mac/PC releases and not just on the Philips CD-i port. The credits sequences would have to be Painting and Voiceover, both hauled over from the Philips CD-i version and with the exact same credits lists also reused. Both credits sequences would have to have used the early variant of the Living Books Credits music, much like how the credits sequences in Just Grandma and Me V1 and Arthur's Teacher Trouble officially have it like that; The Voiceover one also could've used a clarinet variant of the Programmer's tune (which, for some reason was either unproduced or, if it actually was composed, never released), so I reconstructed it. On the Philips CD-i version, the Voiceover animation's music just uses a combination of instrumentals from other credits sequences: It uses the one from Wizard, then Programmer, thirdly Phone, and finally a merge of the clarinet/piano/trombone— all pieces taken from the version on the CD soundtrack. For those who didn't know, Little Monster at School is actually one of the first five Living Books games from the Broderbund's Living Books era in 1993 (and it's actually the first Living Books game that was developed in 1989 or 1990 even before production on Just Grandma and Me). It first came out on the Philips CD-i console port in late 1993 before it was released on the Mac/PC (with several changes made) the following year between the releases of Arthur's Birthday and Harry and the Haunted House (however, Living Books often got it confused for having been released after Ruff's Bone somehow, when really Ruff's Bone came after Little Monster at School). Now I would imagine there being a possible Broderbund's Living Books V1.0 version of Little Monster at School for the Mac/PC, with the same variant of the Broderbund's Living Books intro (the one with the slower updated intro theme) and the credits sequences all held over from the Philips CD-i version, the main menu keeping the original book title's logo instead of using a custom-made font of the title, the same two generic "No" and "Yes" kids on the quit page instead of those two monsters, and also a Previews button included on the Options page to have the previews for Ruff's Bone, Arthur's Birthday, and Harry and the Haunted House (just like with the previous two games). Additionally, the Spanish language would not be dubbed/included at the time until the final Mac/PC release, and all the listings in the credits would just be entirely hauled over from the CD-i version (though changing only the "CD-i Engineer" credit to just "Engineer" since this would be on a Mac/PC). What you see here is not a mod of the game's sprites. It's just video editing I used to depict what the game's Broderbund's Living Books V1.0 version on the Mac/PC versions would've looked like (though I really wish there would be some way to modify the graphics of any Broderbund game, especially Living Books ones, in a modding editor). Credit to ARemoteAndRandomName, GeorgeQGreg, and ObscureNForeign for the Voiceover animation as well. I also apologize for some audio issues present in the recreated Voiceover tune I tried to compress in audio quality, trying to get it to sound like the kind of low audio quality of an actual Living Books game.

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